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The year is 1606. The unified Kingdoms of the British Isles are abound with hysteria for the Devil and HIS minions, fuelled by the paranoid King James VI and I. At the same time, a secret inquisition, previously lost to history, tries stemming the tide of Hell's influence before the brutal witch trials authorised by the Crown claim innocent lives.

The year is this year, 1862. In Daemonologie you play secret inquisitors, apostate mages, and smooth talking criminals, tracking through an alternate history to release those trapped in a demon's pact before their actions bring the dual tyranny of Hell and the British monarchy to bear.

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Daemonologie is an upcoming new school revolution tabletop role-playing game that uses a uniquely bastardised d6 dicepool system and set against the age of hysterical witch hunts in Jacobean England. Its mechanical inspirations are chiefly Powered by the Apocalypse games and Blades in the Dark.

It's a high magic, planar crossing, alternate history of malicious devilry, furious tension, and relentless campery. You play anti-establishment Inquisitors, racing against the rising public fear to catch the servants of the Devil before the King's forces start executing the innocent.

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Here you can find our Field Guide, its basic ruleset, funded by our generous benefactors at Kickstarter. 

For free, you can get our Basic Field Guide with 68 pages that inform you how to play the game at its most fundamental level, this is enough to make a range of Inquisitors and battle a small slice of the Devil's minions. For 5$, you can upgrade and get the Advanced Field Guide which contains 3 more playable Inquisitor professions, more rules to add depth to play, more options for the existing Inquisitor professions, and, of course, more horrendous monsters to spice up play. Both are compiled together into, quite simply, the Field Guide for your viewing pleasure.

For physical versions you can buy here: https://sixplanes.gumroad.com/

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Daemonologie can be a very dark fantasy game and the text bears frequent mention to many potentially distressing topics. We recommend you are sensitive to this when reading, taking breaks when needed. 

Whatever the case, we hope you enjoy our viscious alternate history game and tell us all about it on our social medias, @DaemonologieRPG on Twitter, Facebook, and Instagram.

Download

Get this game and 2 more for £15.00 GBP
View bundle
Download NowName your own price

Click download now to get access to the following files:

Daemonologie, Basic Field Guide (Pages).pdf 3 MB
Daemonologie, Basic Field Guide (Spreads).pdf 3 MB
Character Sheets.rar 2 MB
Daemonologie, Advanced Field Guide (Pages).pdf 4 MB
if you pay £5 GBP or more
Daemonologie, Advanced Field Guide (Spreads).pdf 3 MB
if you pay £5 GBP or more
Daemonologie, Combined Field Guide (Pages).pdf 5 MB
if you pay £5 GBP or more
Daemonologie, Combined Field Guide (Spreads).pdf 5 MB
if you pay £5 GBP or more

Comments

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How many players does this game support (or recommended)? Can it be played solo? Game time?

Hi, thanks for the question!

The game is best suited for groups of players, between 3 and 6 with 1 Medium (GM) and the others as player characters. It is possible to play 2 player, but the other player should assume multiple player characters.  

DMN is a freeform narrative game based around individual mysteries being resolved by the PCs by investigating a region. Play often requires a few hours setup time from a Medium. The game is suited to long campaign play with single scenarios taking between 1 and 6 sessions (3-4 hours) to complete depending on the pacing and intricacy of the scenario. 

Our two published scenarios reduce the need for prep time and are built to last roughly 4-5 sessions.

We do have a discord for group finding here: https://discord.gg/SMXPccFEAX, but we are small at the moment!